Comments (3)
It should be able to compile for .net 2.0 and still use C# 6. Can you give it a shot using VS 2015?
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We tried it on our end and there's just too much stuff that is not available on .net 2.0 like Tasks, cancellation tokens, linq, etc. I am surprised that Unity still uses a .NET runtime form 10+ years ago.
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Allright, thank you for your efforts. I think the problem is, that Unity uses a mix of mono and some custom modifications, so its hard for them to keep pace up with the major-releases.
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