Comments (3)
It feels like adding those in Uno.UITest is more interesting. I'll move the issue.
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@jeromelaban this would mean you'd need to use the Uno.UITest package in your runtime test project even if you aren't writing UI Tests, no?
The thing is, there's ImageAssert for RuntimeTests but also ImageAssert for UITests in the Uno repo
We could probably hopefully merge them and have something like the RawBitmap
class be able to handle the info from RenderTargetBitmap as well as the ScreenshotInfo type from Uno.UITest
But it's fuzzy to me where this logic should live or if we should be keeping ImageAssert logic separate, one for Runtime Tests and one for UI Tests
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Ah you're right, I mixed up the two :) The issue was at the right place.
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Related Issues (19)
- Add ability to test hot-relaod scenario
- Add doc for runtime UI tests pointers APIs
- Create library instead of pushing code to the using app
- 0.24.0-dev.95 only works with release builds HOT 6
- Error compiling with Uno.Sdk SingleProject + Uno.UI.RuntimeTests.Engine on WinUI. HOT 2
- Source files should either be marked as auto-generated or at least suppress formatting warnings HOT 2
- Using both [RunsOnUIThread] and [DynamicData] won't run data source on UI Thread
- Add supprot the `TestMethod.Execute` method
- Expand Test Pane on Mobile
- Respect `[Timeout]`
- included test app crashes on windows. HOT 1
- Tests are run twice. HOT 4
- netstandard2.0 project refencing this package fails to build: No overload for method 'Contains' takes 2 arguments HOT 1
- CS0152: The switch statement contains multiple cases with the label value '"Uno.UI.RuntimeTests.UnitTestsControl"' HOT 1
- Add ImageAssert Helpers HOT 2
- QoL: Add additional info/context for test failure message HOT 1
- QoL: improve search filter
- Cleanup after a runtime test should close all `Popups` and clear `Content` HOT 1
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