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jeromelaban avatar jeromelaban commented on September 27, 2024

It feels like adding those in Uno.UITest is more interesting. I'll move the issue.

from uno.ui.runtimetests.engine.

kazo0 avatar kazo0 commented on September 27, 2024

@jeromelaban this would mean you'd need to use the Uno.UITest package in your runtime test project even if you aren't writing UI Tests, no?

The thing is, there's ImageAssert for RuntimeTests but also ImageAssert for UITests in the Uno repo

We could probably hopefully merge them and have something like the RawBitmap class be able to handle the info from RenderTargetBitmap as well as the ScreenshotInfo type from Uno.UITest

But it's fuzzy to me where this logic should live or if we should be keeping ImageAssert logic separate, one for Runtime Tests and one for UI Tests

from uno.ui.runtimetests.engine.

jeromelaban avatar jeromelaban commented on September 27, 2024

Ah you're right, I mixed up the two :) The issue was at the right place.

from uno.ui.runtimetests.engine.

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