Comments (1)
Decided to leave the flag unset, to match the USD behavior.
Fixed by d3d4cce
from usd-unity-sdk.
Related Issues (20)
- USD-Clip support music? HOT 3
- blendshapes animatins support? HOT 3
- Custom schemas supported? HOT 4
- Custom USD file format plugins HOT 4
- Exporting with references not available? HOT 2
- Exporting to USDZ directly from the Assets folder. [USDU-431] HOT 2
- Playback via Timeline [USDU-450] HOT 3
- Need an API documentation to load USD at runtime on Windows HOT 2
- Smooth normals on imported USD files [USDU-461] HOT 8
- Restarting the project sometimes make the package not work anymore [USDU-461] HOT 8
- How to permanently remove USD components on prefabs? [USDU-472] HOT 4
- Missing script and Serialization layout errors in built products [USDU-487] HOT 3
- Apple Silicon support HOT 2
- Exported file is sometimes missing faces
- Subsets Material Management HOT 1
- Missing dylibs in macOS builds - Bug in CMake files ? HOT 1
- It seems that a problem occurs when building after installing the USD package on URP. HOT 3
- Can not even installing the package by git URL
- Load Texture Custom Logic Error
- Fail to import Usd with transparency
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