Comments (1)
Thank you @moonsh for your interest in this work. In the binary files we released, 38 animations from Adobe Mixamo were used. However, we do not own the redistribution license for those. Therefore, the Unity project we released comes with 8 animations that we own. If you are interested in adding more animations you can source them from any animation repository of your choice, as long as they are in Unity FBX format. Hope this helps.
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Related Issues (17)
- Instance segmentation in COCO format HOT 5
- Getting nothing but blank images on Linux HOT 4
- keypoints data HOT 1
- Changing clothing color in the provided unity template HOT 1
- Got blank image after running the script? HOT 3
- Issue with importing animations to unity HOT 1
- Suggestion : Guide to add custom object HOT 1
- RenderPeople asset links and how to rig them HOT 5
- Writing one's own script to spawn humans at user-defined poses HOT 2
- How to convert generated dataset to coco or yolo? HOT 4
- Any plan of releasing PSP-HDRI+? HOT 1
- Add more images as texture background in peoplesanspeople_binaries HOT 1
- Change image texture background/objects HOT 1
- Is it possible to generate 3D keypoint annotations? HOT 1
- Generate data with OpenPose-format keypoints HOT 6
- Keypoint visualization question HOT 1
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