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sabriboughanmi avatar sabriboughanmi commented on May 22, 2024 1

Hi ^_^
i dont think that the New Burst Compiler need the [BurstCompile] attrubute anymore.
you can add params to your jobs like bellow:
// Set CompileSynchronously to true to make sure that the method will not be compiled asynchronously
[BurstCompile(CompileSynchronously = true)]

If for any reason you wont the job to be
compiled to native code by the burst compiler use the [BurstDiscard] attrubute.

To make sure you get a better performance always use Unity.Mathematics variables and functions instead of math.AnyFunction. eg change your Vector3 to float3 ...

from entitycomponentsystemsamples.

hazelbit avatar hazelbit commented on May 22, 2024

Hi, your usage is correct but to prevent any misunderstandings: it is still opt-in (until (after) burst leaves preview) so put [BurstCompile] above any job struct you want to be compiled with burst like you did.

from entitycomponentsystemsamples.

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