Comments (9)
hey @karasusan - let us know if there is any way you need helpt testing
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To fix this issue, I erased the operation of using customized SDP.
Please check it.
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hey @karasusan ,
thank you! Unfortunatly we cant verify it gettign better. Let us know if we can help testing.
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This issue is caused by the customized SDP.
Could you check your Unity project and web application whether they customize SDPs?
Unity-Technologies/UnityRenderStreaming#331
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Hey yes please ignore my previous post. I just checked it and it works! The bandwidth rises quickly.
BUT it brings back the previous issue #164 . It seems when you solved issue #164 you introduced the slow bandwith in the beginning that wasnt there before - now that the slow bandwidth in the beginning is solved - we can see the #164 again.
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@WaltzBinaire
I am glad to help you.
Can I reopen the issue #164? I guess it might be better to create a new one.
I expect the input system is the cause of it, but there is no proof of that yet.
Do you have any other clues?
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Hey @karasusan - yes i think we should reopen the issue. The challenge here is that multiple issues seem to be connected to the same procedure - and that makes it important to tackle the moment they start to appear. From our side:
- there were two issues : dropping bitrate/artefacts and input lack
- around 2.1.0 : both problems solved - but slow ramp on bandwidth in the beginning
- you reverted changes : bitrate/artefacts look ok - slow ramp bandwidth solved - but input lack comes back
I believe all those issues spin around the lines that control sdp - and i think this is the most important issue of the repo - since control and quality determine the overall quality.
However im als not able to tackle the issue - really sorry!
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@karasusan Are you able to recreate the input lack? #164
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@WaltzBinaire
OK, I reopened the issue #164, we will be able to discuss in it instead of here.
I close this issue, thanks.
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