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Comments (4)

p0w1nd avatar p0w1nd commented on September 26, 2024 1

Hi @vincent-unity

I've just reported it via Unity Editor. Case number: 1238695

It happens 100% for me, even with a blank sample project:

  • Create a blank sample 2D project
  • Switch to Android platform, configure some basic stuff: Company Name, Package Name.
  • Add Unity Mobile Notifications Package via Unity Package Manager
  • Edit -> Project Settings -> Mobile Notifications Settings..
  • Add Large Icon and Small Icon
  • Quit Unity Editor
  • Open the terminal, build APK with CLI, notice the "RenderTexture creation failed" message (at method ScaleTexture of Unity Mobile Notifications) while Unity does Post Processing to scale the sprite to different sizes for Android.

Thanks.

from com.unity.mobile.notifications.

newatlanta19006 avatar newatlanta19006 commented on September 26, 2024 1

Happen to me as well. I cannot use Mobile Notifications with a batch mode (-nographics) build without seeing white squares

from com.unity.mobile.notifications.

vincent-unity avatar vincent-unity commented on September 26, 2024

Thanks for reporting. Could you please create a fogbugz case with repro project?

from com.unity.mobile.notifications.

vincent-unity avatar vincent-unity commented on September 26, 2024

Fixed at #54.

from com.unity.mobile.notifications.

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