Comments (8)
Hi there,
I have the same problem "HDRP High Quality Lines" just doesn't work when compiling no matter what mode you use it. hair disappears. It works with the other "strand tenderer" but nothing else. A pity since the only thing that makes the hair look good is in the "HDRP High Quality Lines" mode.
Did you find any solution?
from com.unity.demoteam.hair.
Hi there,
I have the same problem "HDRP High Quality Lines" just doesn't work when compiling no matter what mode you use it. hair disappears. It works with the other "strand tenderer" but nothing else. A pity since the only thing that makes the hair look good is in the "HDRP High Quality Lines" mode.
Did you find any solution?
Hey, unfortunately not yet. My bug report was accepted by Unity QA, if you like, please vote for it here:
https://issuetracker.unity3d.com/issues/gameobject-is-rendered-incorrectly-when-the-high-quality-line-rendering-is-enabled
I have not tried build yet, as it clearly does not work in Editor as long as Single Pass Instanced is used.
from com.unity.demoteam.hair.
It doesn't exactly work in the editor. If you compile it, it won't work for sure. I already gave you a vote for this.
Maybe it works in the version that the hair was released? (I didn't try it there) but in 2023 beta for now not
from com.unity.demoteam.hair.
It doesn't exactly work in the editor. If you compile it, it won't work for sure. I already gave you a vote for this.
Maybe it works in the version that the hair was released? (I didn't try it there) but in 2023 beta for now not
The "High Quality Line Renderer" is a new feature in 2023.1, so there is no other version to try (besides 2023.2 alpha). And I agree, this is the only way to make the hair look really good.
from com.unity.demoteam.hair.
Friend, I found a provisional solution. At least it works for me for what I need.
It turns out that I used Enemies again in the editor with its timeline and the hair works fine in high definition.
So I asked why it works there in the "timeline" when I hit play in the editor.
and I realized that the character has some activators. (Basically when you play the editor, the character is not activated. It is not seen in the scene. But it has an activator that makes it appear after the presentation of the Enemies short.
So I went to my scene that I had created for myself with a demo hair. I turn off the GameObject that has the hair instance. I mean the script. I play the editor and activate the GameObject and magic works. Try that and it should work for you.
from com.unity.demoteam.hair.
Friend, I found a provisional solution. At least it works for me for what I need.
It turns out that I used Enemies again in the editor with its timeline and the hair works fine in high definition. So I asked why it works there in the "timeline" when I hit play in the editor.
and I realized that the character has some activators. (Basically when you play the editor, the character is not activated. It is not seen in the scene. But it has an activator that makes it appear after the presentation of the Enemies short.
So I went to my scene that I had created for myself with a demo hair. I turn off the GameObject that has the hair instance. I mean the script. I play the editor and activate the GameObject and magic works. Try that and it should work for you.
So it works in Single Pass Instanced XR for you with this method?
from com.unity.demoteam.hair.
I don't use it for XR. I use it for cinematics.
But what you can do is activate the GameObject through a script when you compile put your script that activates the GameObject after 1 second and I'm sure it will work
from com.unity.demoteam.hair.
I don't use it for XR. I use it for cinematics.
But what you can do is activate the GameObject through a script when you compile put your script that activates the GameObject after 1 second and I'm sure it will work
This issue here is about rendering in XR, as the title says.
from com.unity.demoteam.hair.
Related Issues (20)
- Changes in UV data HOT 2
- Generate UVs for strands in order to work with HDRP Physical Hair Shader (HDRPSamples/PhysicalHair_Ribbon) HOT 1
- Alembic scene scale ruins the UV mesh resolving HOT 1
- Line Rendering Compositing Depth pass order HOT 2
- Feature request: Dynamic strand diameter HOT 2
- NaNs in latest update of hair package HOT 2
- Inquiry about VisionPro Device Compatibility with Unity's Hair System HOT 2
- can not install from package manager
- automatic migration of newer version of the package messes up LODs
- After importing this package, it prompts "Invalid worldAABB. Object is too large or too far away from the origin." and a suggestion. HOT 3
- HQ line renderer Upscale low resolution effect
- Using Alembic curves as guide lines to generate more curves for hair strands at runtime
- Surface type Hair Strand mode tanget normal not working
- Unity is crashing HOT 9
- SDF collisions are broken HOT 6
- Changing values in Play mode sometimes breaks Hair instance
- Unreal like non physics Static mesh LOD and Auto Hair Card LOD HOT 2
- Feature request / clarification: Translation of density probe texture HOT 1
- SDF collision does not respect scale of SDF HOT 1
- Preview for some hair assets seems broken
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from com.unity.demoteam.hair.