Comments (6)
@MoveRotateResize @swPlumber42
Hi! Are you using blender for the alembic file as well? I'm wondering if this error only occur with blender exported file for else. We are considering to switch to Maya just to use Unity Strand Hair
Ya I am. I created the hair using blenders new hair system then convert it to the old partial system hair. Then exported it as an alembic file. It shows up in Unity when you use the curve render component on the curve game object, but gives errors when you try and use it as with the units new hair system
from com.unity.demoteam.hair.
Hi there, and thank you for reporting! I pushed a fix for a regression that may be related to this issue. Please pull latest and see if that fixes the issue for you.
This fix works for me. Although I still can't see any alembic file when selecting Alembic Stream Player, it works when I drag and drop the file.
Thanks for the fix!
from com.unity.demoteam.hair.
Same Problem here. I am using Blender 3.2 3.3 3.4 to make hair with particle system.
I've tried to skinned the object with bone, and tweak the export setting but none of these work.
If I directly drag and drop the abc file from project file into Hair Asset Alembic Asset pannel, following warning shows and no hair appear in scene
Discarding provided curve set due to incomplete (out of bounds) vertex data.
UnityEngine.Debug:LogWarning (object)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildStrandGroupResolved (Unity.DemoTeam.Hair.HairAsset/StrandGroup&,Unity.DemoTeam.Hair.HairAsset&,Unity.DemoTeam.Hair.HairAsset/SettingsResolve&,Unity.DemoTeam.Hair.HairAssetProvisional/CurveSet&) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:306)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildStrandGroupAlembic (Unity.DemoTeam.Hair.HairAsset/StrandGroup&,Unity.DemoTeam.Hair.HairAsset&,UnityEngine.Formats.Alembic.Importer.AlembicCurves[],int&) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:684)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildHairAssetAlembic (Unity.DemoTeam.Hair.HairAsset) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:204)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildHairAsset (Unity.DemoTeam.Hair.HairAsset,Unity.DemoTeam.Hair.HairAssetBuilder/BuildFlags) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:91)
Unity.DemoTeam.Hair.HairAssetEditor:DrawImporterGUI () (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetEditor.cs:404)
Unity.DemoTeam.Hair.HairAssetEditor:OnInspectorGUI () (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetEditor.cs:131)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unity Version 2023.1.23 f1
Windows 10
Update demoteam.hair today
Alembic 2.3.0
from com.unity.demoteam.hair.
Same Problem here. I am using Blender 3.2 3.3 3.4 to make hair with particle system. I've tried to skinned the object with bone, and tweak the export setting but none of these work. If I directly drag and drop the abc file from project file into Hair Asset Alembic Asset pannel, following warning shows and no hair appear in scene
Discarding provided curve set due to incomplete (out of bounds) vertex data.
UnityEngine.Debug:LogWarning (object)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildStrandGroupResolved (Unity.DemoTeam.Hair.HairAsset/StrandGroup&,Unity.DemoTeam.Hair.HairAsset&,Unity.DemoTeam.Hair.HairAsset/SettingsResolve&,Unity.DemoTeam.Hair.HairAssetProvisional/CurveSet&) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:306)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildStrandGroupAlembic (Unity.DemoTeam.Hair.HairAsset/StrandGroup&,Unity.DemoTeam.Hair.HairAsset&,UnityEngine.Formats.Alembic.Importer.AlembicCurves[],int&) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:684)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildHairAssetAlembic (Unity.DemoTeam.Hair.HairAsset) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:204)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildHairAsset (Unity.DemoTeam.Hair.HairAsset,Unity.DemoTeam.Hair.HairAssetBuilder/BuildFlags) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:91)
Unity.DemoTeam.Hair.HairAssetEditor:DrawImporterGUI () (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetEditor.cs:404)
Unity.DemoTeam.Hair.HairAssetEditor:OnInspectorGUI () (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetEditor.cs:131)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)Unity Version 2023.1.23 f1 Windows 10 Update demoteam.hair today Alembic 2.3.0
Ya that's the exact same error I get. Hopefully this is fixed or a solution is found soon
from com.unity.demoteam.hair.
@MoveRotateResize @swPlumber42
Hi! Are you using blender for the alembic file as well? I'm wondering if this error only occur with blender exported file for else. We are considering to switch to Maya just to use Unity Strand Hair
from com.unity.demoteam.hair.
Hi there, and thank you for reporting!
I pushed a fix for a regression that may be related to this issue. Please pull latest and see if that fixes the issue for you.
from com.unity.demoteam.hair.
Related Issues (20)
- Changes in UV data HOT 2
- Generate UVs for strands in order to work with HDRP Physical Hair Shader (HDRPSamples/PhysicalHair_Ribbon) HOT 1
- Alembic scene scale ruins the UV mesh resolving HOT 1
- Line Rendering Compositing Depth pass order HOT 2
- Feature request: Dynamic strand diameter HOT 2
- NaNs in latest update of hair package HOT 2
- Inquiry about VisionPro Device Compatibility with Unity's Hair System HOT 2
- can not install from package manager
- automatic migration of newer version of the package messes up LODs
- After importing this package, it prompts "Invalid worldAABB. Object is too large or too far away from the origin." and a suggestion. HOT 3
- HQ line renderer Upscale low resolution effect
- Using Alembic curves as guide lines to generate more curves for hair strands at runtime
- Surface type Hair Strand mode tanget normal not working
- Unity is crashing HOT 9
- SDF collisions are broken HOT 6
- Changing values in Play mode sometimes breaks Hair instance
- Unreal like non physics Static mesh LOD and Auto Hair Card LOD HOT 2
- Feature request / clarification: Translation of density probe texture HOT 1
- SDF collision does not respect scale of SDF HOT 1
- Preview for some hair assets seems broken
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from com.unity.demoteam.hair.