Comments (6)
@MoveRotateResize @swPlumber42
Hi! Are you using blender for the alembic file as well? I'm wondering if this error only occur with blender exported file for else. We are considering to switch to Maya just to use Unity Strand Hair
Ya I am. I created the hair using blenders new hair system then convert it to the old partial system hair. Then exported it as an alembic file. It shows up in Unity when you use the curve render component on the curve game object, but gives errors when you try and use it as with the units new hair system
from com.unity.demoteam.hair.
Hi there, and thank you for reporting! I pushed a fix for a regression that may be related to this issue. Please pull latest and see if that fixes the issue for you.
This fix works for me. Although I still can't see any alembic file when selecting Alembic Stream Player, it works when I drag and drop the file.
Thanks for the fix!
from com.unity.demoteam.hair.
Same Problem here. I am using Blender 3.2 3.3 3.4 to make hair with particle system.
I've tried to skinned the object with bone, and tweak the export setting but none of these work.
If I directly drag and drop the abc file from project file into Hair Asset Alembic Asset pannel, following warning shows and no hair appear in scene
Discarding provided curve set due to incomplete (out of bounds) vertex data.
UnityEngine.Debug:LogWarning (object)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildStrandGroupResolved (Unity.DemoTeam.Hair.HairAsset/StrandGroup&,Unity.DemoTeam.Hair.HairAsset&,Unity.DemoTeam.Hair.HairAsset/SettingsResolve&,Unity.DemoTeam.Hair.HairAssetProvisional/CurveSet&) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:306)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildStrandGroupAlembic (Unity.DemoTeam.Hair.HairAsset/StrandGroup&,Unity.DemoTeam.Hair.HairAsset&,UnityEngine.Formats.Alembic.Importer.AlembicCurves[],int&) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:684)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildHairAssetAlembic (Unity.DemoTeam.Hair.HairAsset) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:204)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildHairAsset (Unity.DemoTeam.Hair.HairAsset,Unity.DemoTeam.Hair.HairAssetBuilder/BuildFlags) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:91)
Unity.DemoTeam.Hair.HairAssetEditor:DrawImporterGUI () (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetEditor.cs:404)
Unity.DemoTeam.Hair.HairAssetEditor:OnInspectorGUI () (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetEditor.cs:131)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unity Version 2023.1.23 f1
Windows 10
Update demoteam.hair today
Alembic 2.3.0
from com.unity.demoteam.hair.
Same Problem here. I am using Blender 3.2 3.3 3.4 to make hair with particle system. I've tried to skinned the object with bone, and tweak the export setting but none of these work. If I directly drag and drop the abc file from project file into Hair Asset Alembic Asset pannel, following warning shows and no hair appear in scene
Discarding provided curve set due to incomplete (out of bounds) vertex data.
UnityEngine.Debug:LogWarning (object)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildStrandGroupResolved (Unity.DemoTeam.Hair.HairAsset/StrandGroup&,Unity.DemoTeam.Hair.HairAsset&,Unity.DemoTeam.Hair.HairAsset/SettingsResolve&,Unity.DemoTeam.Hair.HairAssetProvisional/CurveSet&) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:306)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildStrandGroupAlembic (Unity.DemoTeam.Hair.HairAsset/StrandGroup&,Unity.DemoTeam.Hair.HairAsset&,UnityEngine.Formats.Alembic.Importer.AlembicCurves[],int&) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:684)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildHairAssetAlembic (Unity.DemoTeam.Hair.HairAsset) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:204)
Unity.DemoTeam.Hair.HairAssetBuilder:BuildHairAsset (Unity.DemoTeam.Hair.HairAsset,Unity.DemoTeam.Hair.HairAssetBuilder/BuildFlags) (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetBuilder.cs:91)
Unity.DemoTeam.Hair.HairAssetEditor:DrawImporterGUI () (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetEditor.cs:404)
Unity.DemoTeam.Hair.HairAssetEditor:OnInspectorGUI () (at Library/PackageCache/com.unity.demoteam.hair@5c82062006/Editor/HairAssetEditor.cs:131)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)Unity Version 2023.1.23 f1 Windows 10 Update demoteam.hair today Alembic 2.3.0
Ya that's the exact same error I get. Hopefully this is fixed or a solution is found soon
from com.unity.demoteam.hair.
@MoveRotateResize @swPlumber42
Hi! Are you using blender for the alembic file as well? I'm wondering if this error only occur with blender exported file for else. We are considering to switch to Maya just to use Unity Strand Hair
from com.unity.demoteam.hair.
Hi there, and thank you for reporting!
I pushed a fix for a regression that may be related to this issue. Please pull latest and see if that fixes the issue for you.
from com.unity.demoteam.hair.
Related Issues (20)
- Issues with placement mesh HOT 1
- Density Map not fully respected HOT 1
- Some mechanism to have multiple different, attachable pieces of hair HOT 1
- Set material on runtime
- Error with High Quality Lines at Start/Stop in Editor and Build (HDRP) HOT 1
- Add method to offset imported grooms HOT 2
- Density Probe / volume density does not seem to work? HOT 1
- How to create a colour gradient from the bottom to the top of the hair? HOT 2
- Property (_VertexBufferPosition) at kernel index (0) is not set HOT 1
- Not working in URP -> mobile ? HOT 1
- Cannot use abc file for Hair Asset HOT 8
- Crash
- [Bug] Error On URP Build
- Changes in UV data HOT 2
- Generate UVs for strands in order to work with HDRP Physical Hair Shader (HDRPSamples/PhysicalHair_Ribbon) HOT 1
- Alembic scene scale ruins the UV mesh resolving HOT 1
- Line Rendering Compositing Depth pass order HOT 2
- Feature request: Dynamic strand diameter HOT 2
- NaNs in latest update of hair package HOT 2
- Inquiry about VisionPro Device Compatibility with Unity's Hair System HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from com.unity.demoteam.hair.