Comments (3)
yeah, i stumbled over the same thing today.
You're right, the ARCoreBuildProcessor.cs in the package should be changed so that when one had set it in the build settings to deploy an apk line 181 should still be
string manifestPath = path + k_AndroidManifestPath;
and when set to deploy an Androidproject it should instead be
string manifestPath = path + "/projectName" + k_AndroidManifestPath;
like you said.
from arfoundation-samples.
This is an issue in the IPostGenerateGradleAndroidProject
(it provides an incorrect path when exporting), which is fixed in 2018.3. I'll investigate whether we can add a workaround for earlier versions.
from arfoundation-samples.
ok, nice, thanks for the info and looking into it =)
We'll likely switch soon to 2018.3 for the project anyway (it is a bit more involved since for this project we embed unity inside a native app so it takes more work to ensure all still works well with newer versions as they sometimes affect the integration),
but good if the fix can be back ported to some older versions, too.
from arfoundation-samples.
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from arfoundation-samples.