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Comments (6)

uvivagabond avatar uvivagabond commented on July 27, 2024 1

Below are a few screenshots of what the "scavenger" will look like depending on the TerrainTile settings.
terrain1
terrain2
terrain3
terrain4
terrain5
terrain6
terrain7

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uvivagabond avatar uvivagabond commented on July 27, 2024 1

Here every settings in one picture.
terrainall

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uvivagabond avatar uvivagabond commented on July 27, 2024 1

Here practical example how to use TerrainTile.
I used asset from Kenney.
https://kenney.nl/assets/sci-fi-rts
In the drawing I added the equivalent settings from TileRule.
terrain - drogi

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uvivagabond avatar uvivagabond commented on July 27, 2024 1

I also add picture with Pipeline Tile.
pipeline wlasciwe ustawienie aby wszystkie kafelki sie laczyly

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edwardrowe avatar edwardrowe commented on July 27, 2024

That's a very useful drawing explaining Terrain Tile, @uvivagabond! 👍

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46692 avatar 46692 commented on July 27, 2024

Problem still exists. The TerrainTile isn't useable for isometric tilemaps as the tiles can't just simply be rotated. While trying to expand the functionality for isometric tilemaps I struggle with the following magic bit
byte original = (byte)mask; if ((original | 254) < 255) { mask = mask & 125; } if ((original | 251) < 255) { mask = mask & 245; } if ((original | 239) < 255) { mask = mask & 215; } if ((original | 191) < 255) { mask = mask & 95; }

Just a few comments would really help the code.

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