Comments (2)
If i'm not mistaken, currently the Rule Tiles only check 1 tiles around it to determine which tile to put. And it can not check the tiles type, it just check if that tiles is the same tile with this one or not...
I'm not sure in your case it is possible or not.
How exactly do you want to use it?
If it's still in certain limitation, it could be, but if it's more than that, I'm afraid that you need code it yourself.
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Yeah, I figured it might not be possible. I've been placing the tiles by hand and that works well enough.
For my use case, I needed to know what type of tile each Rule Tile is surrounded by. Then I could write the rest of the code myself. The goal is to create a "sequence tile": A -> B -> C -> A -> B -> C, and so on. I guess this isn't possible with the current Rule Tile implementation, since it only checks against itself and can't distinguish between different sprites, so there would be no way to know whether the tile to the right or left was a Grass A, Grass B, or Grass C.
Anyway, if there's no easy way to do this with the current implementation, we can go ahead and close this issue. Placing tiles individually works well enough for my workflow.
from 2d-extras.
Related Issues (20)
- Prefab brush is not showing or working both are error HOT 1
- Error message after install, package not loaded HOT 1
- GridInformationKey should implemented IEquatable<GridInformationKey> and override GetHashCode() to avoid GC alloc HOT 1
- 2D Game Kit errors HOT 5
- unity 2021 package missing files HOT 1
- GridInformation.cs error : The name 'HashCode' does not exist in the current context HOT 6
- Editor Warning On Creation: No script asset for RuleTile. HOT 4
- GameObject Brush paint incorrect position when Cell.Position.y < 0 HOT 2
- New transform of rule tile: rotate and mirror HOT 6
- 2021.1.22f1 HashCode Error HOT 2
- NullReferenceException when using Tile Palette HOT 3
- Gameobject-Tiles and Tile Palette Preview HOT 1
- Mixing Tiles HOT 3
- I have an error. HOT 1
- Error deleting RuleTile with GameObject during physics callback HOT 2
- RuleTile with sibling layer tilemaps? z-axis siblings? HOT 1
- PopulateRuleOverideTileWizard can't work right HOT 8
- Animated Tile Expansion
- Tilemap renderer cannot be refreshed after deletion HOT 2
- Request Special Rule Tile
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