Comments (4)
@ChuanXin-Unity seconding a request for documentation and an example scene for TintBrushSmooth. We've wanted it ever since seeing it in action in the Robodash demo but have always resorted to using other workarounds.
Please make it happen!
from 2d-extras.
Hi, I have updated 2d-techdemos with an example scene for TintBrushSmooth on the master branch.
There is some setup to be able to use this brush:
- Create a new material using TintedTilemap.shader (Custom/TintedTilemap)
- Assign this material to the TilemapRenderer
- Add the TintTextureGenerator component to the Grid of the Tilemap.
- Now you can start tinting the Tiles in the Tilemap.
The TintTextureGenerator component generates a Tint texture which is used by the TintedTilemap shader to blend the Tint and the Color of the Sprites used. If you have your own shader/s for the Tilemap, you can try merging the code in from the TintedTilemap shader to your shader/s.
from 2d-extras.
Fantastic, thanks so much!
from 2d-extras.
Thanks very much for this extra demo and info!
from 2d-extras.
Related Issues (20)
- Prefab brush is not showing or working both are error HOT 1
- Error message after install, package not loaded HOT 1
- GridInformationKey should implemented IEquatable<GridInformationKey> and override GetHashCode() to avoid GC alloc HOT 1
- 2D Game Kit errors HOT 5
- unity 2021 package missing files HOT 1
- GridInformation.cs error : The name 'HashCode' does not exist in the current context HOT 6
- Editor Warning On Creation: No script asset for RuleTile. HOT 4
- GameObject Brush paint incorrect position when Cell.Position.y < 0 HOT 2
- New transform of rule tile: rotate and mirror HOT 6
- 2021.1.22f1 HashCode Error HOT 2
- NullReferenceException when using Tile Palette HOT 3
- Gameobject-Tiles and Tile Palette Preview HOT 1
- Mixing Tiles HOT 3
- I have an error. HOT 1
- Error deleting RuleTile with GameObject during physics callback HOT 2
- RuleTile with sibling layer tilemaps? z-axis siblings? HOT 1
- PopulateRuleOverideTileWizard can't work right HOT 8
- Animated Tile Expansion
- Tilemap renderer cannot be refreshed after deletion HOT 2
- Request Special Rule Tile
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from 2d-extras.