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cconlan avatar cconlan commented on July 27, 2024

@ChuanXin-Unity seconding a request for documentation and an example scene for TintBrushSmooth. We've wanted it ever since seeing it in action in the Robodash demo but have always resorted to using other workarounds.

Please make it happen!

from 2d-extras.

ChuanXin-Unity avatar ChuanXin-Unity commented on July 27, 2024

Hi, I have updated 2d-techdemos with an example scene for TintBrushSmooth on the master branch.

There is some setup to be able to use this brush:

  • Create a new material using TintedTilemap.shader (Custom/TintedTilemap)
  • Assign this material to the TilemapRenderer
  • Add the TintTextureGenerator component to the Grid of the Tilemap.
  • Now you can start tinting the Tiles in the Tilemap.

The TintTextureGenerator component generates a Tint texture which is used by the TintedTilemap shader to blend the Tint and the Color of the Sprites used. If you have your own shader/s for the Tilemap, you can try merging the code in from the TintedTilemap shader to your shader/s.

from 2d-extras.

cconlan avatar cconlan commented on July 27, 2024

Fantastic, thanks so much!

from 2d-extras.

JuliuszK avatar JuliuszK commented on July 27, 2024

Thanks very much for this extra demo and info!

from 2d-extras.

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