Comments (2)
The Brush script does not need to be in a particular directory. Using an Assembly Definition with the Brush script works as well. All assemblies need to be compiled without any errors for the Brushes (and Tiles) to be usable though.
Another possibility would be the CustomGridBrush attribute:
- hideAssetInstances: If true, any Brush assets will not show up in the Brushes dropdown menu.
- hideDefaultInstance: If true, the default Brush instance generated from the Brush script will not show up.
Depending on your brush (whether it is asset based or a single instance would do), you can set up how your brushes are shown. A good test would be to set hideDefaultInstance to false and hideAssetInstances to true to see if your Brush script is picked up properly.
from 2d-extras.
Thanks so much for the quick response. I discovered that my PrefabBrush did indeed have hideAssetInstances was set to true, so my new Brushes (made just from Right clicking the Project window and going to Create > Prefab Brush weren't showing up at all. Editing my PrefabBrush script solved the issue.
Considering I haven't touched the scripts at all before now, that seems an odd setting to default to true! My situation, at least, is resolved. Thanks again!
from 2d-extras.
Related Issues (20)
- Prefab brush is not showing or working both are error HOT 1
- Error message after install, package not loaded HOT 1
- GridInformationKey should implemented IEquatable<GridInformationKey> and override GetHashCode() to avoid GC alloc HOT 1
- 2D Game Kit errors HOT 5
- unity 2021 package missing files HOT 1
- GridInformation.cs error : The name 'HashCode' does not exist in the current context HOT 6
- Editor Warning On Creation: No script asset for RuleTile. HOT 4
- GameObject Brush paint incorrect position when Cell.Position.y < 0 HOT 2
- New transform of rule tile: rotate and mirror HOT 6
- 2021.1.22f1 HashCode Error HOT 2
- NullReferenceException when using Tile Palette HOT 3
- Gameobject-Tiles and Tile Palette Preview HOT 1
- Mixing Tiles HOT 3
- I have an error. HOT 1
- Error deleting RuleTile with GameObject during physics callback HOT 2
- RuleTile with sibling layer tilemaps? z-axis siblings? HOT 1
- PopulateRuleOverideTileWizard can't work right HOT 8
- Animated Tile Expansion
- Tilemap renderer cannot be refreshed after deletion HOT 2
- Request Special Rule Tile
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