Comments (12)
I agree, it should be downloadable via package manager.
from 2d-extras.
Hi! According this comment, Unity-Technologies have plan to add 2x-extras in Package Manager.
Would you tell me plan for adding 2x-extras to Package Manager?
Some user for 2x-extras does not have git environment. It is so good to share 2x-extras for the users if 2x-extras is provided via Package Manager.
from 2d-extras.
Yes, the plan is to have this package be available in the Unity Package Manager. Some changes have been made recently for this to happen.
There are still some internal checks and processes that need to go through before it is made available in the Unity Package Manager. I will update here when they are done!
from 2d-extras.
Hi, this is not available publicly as we need to go through some more checks before the package is listed in the Package Manager.
Also, note that the package on Package Manager will not be a 1-1 reproduction of the repository contents, but will only contain a subset of the features. Do let us know if features should be added to the listed package!
from 2d-extras.
Everything on Unity-tech github should be on package manager, I have no idea why they're not
from 2d-extras.
So great!
I'm looking forward to using 2d-extras via Unity Package Manager!
Thanks a lot!
from 2d-extras.
Hi! I am looking forward to use 2d-extras via Unity Package Manager.
By the way, are there still some internal checks and processes?
As contributor, are there any things to help publishing 2d-extras to Unity Package Manager?
from 2d-extras.
Thanks for asking! Unfortunately, I believe for now we will need to wait for the internal processes to be done.
This involves factors such as legal, product management, release management, QA etc, which involve quite a few people. This is still being worked on, despite the lack of updates here!
from 2d-extras.
Thank you! I got it.
I am looking forward to use 2d-extras via Unity Package Manager.
from 2d-extras.
@ChuanXin-Unity Hi!
With Unity 2019.4.8f1
I added next code in manifest.json
"com.unity.2d.tilemap.extras": "1.5.0-preview",
With above settings, I can use 2d-extras from Unity registry.
Is it ready 2d-extras for usage via Package Manager?
from 2d-extras.
The readme says this is available as a package but I am unable to find it. Is it still in progress?
from 2d-extras.
Hi, this is available in the Unity Package Manager from Unity 2020.1 onwards. As it is a preview package, you may need to enable previews in the Unity Package Manager to see the package. Hope this helps!
from 2d-extras.
Related Issues (20)
- Prefab brush is not showing or working both are error HOT 1
- Error message after install, package not loaded HOT 1
- GridInformationKey should implemented IEquatable<GridInformationKey> and override GetHashCode() to avoid GC alloc HOT 1
- 2D Game Kit errors HOT 5
- unity 2021 package missing files HOT 1
- GridInformation.cs error : The name 'HashCode' does not exist in the current context HOT 6
- Editor Warning On Creation: No script asset for RuleTile. HOT 4
- GameObject Brush paint incorrect position when Cell.Position.y < 0 HOT 2
- New transform of rule tile: rotate and mirror HOT 6
- 2021.1.22f1 HashCode Error HOT 2
- NullReferenceException when using Tile Palette HOT 3
- Gameobject-Tiles and Tile Palette Preview HOT 1
- Mixing Tiles HOT 3
- I have an error. HOT 1
- Error deleting RuleTile with GameObject during physics callback HOT 2
- RuleTile with sibling layer tilemaps? z-axis siblings? HOT 1
- PopulateRuleOverideTileWizard can't work right HOT 8
- Animated Tile Expansion
- Tilemap renderer cannot be refreshed after deletion HOT 2
- Request Special Rule Tile
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