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alijaya avatar alijaya commented on July 27, 2024 1

RMVXTile.cs.zip

Here it is...
Basically... it will generate internally required texture (there will be 47 different texture for cover all cases, it will be generated from 5 sprites only).

How to use:

  1. Create Asset (Assets -> Create -> Tiles -> RMVX Tiles)
  2. Make sure the texture that you use, "Write/Read Enabled" is checked
  3. Put corresponding texture to the slot (when you are familiar with RMVX, there's actually 6 tiles):
    • Display: it's actually not used, so you can put anything here
    • Four Ways: it's cross shaped tiles
    • Top Left, Top Right, Bottom Left, Bottom Right: like it says...
      See this screenshot for more...
      screen shot 2019-01-25 at 04 36 54
  4. Drag the asset to tile palette
  5. Try to paint your tilemap

from 2d-extras.

ChuanXin-Unity avatar ChuanXin-Unity commented on July 27, 2024

Hi, we'll try to update the inspector for Terrain Tile so that it is easier to use.

from 2d-extras.

alijaya avatar alijaya commented on July 27, 2024

Hi I'm trying to create RMVX autotiles (so you just need to feed 5 tiles), I'll share here if I finish it :D

from 2d-extras.

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