Comments (2)
The idea in which the files are organised in this project is such that users can pick and add the scripts which they want easily by folders. For example, if only the RuleTile is required, it is easy to see that only the items in the RuleTile folder need to be added.
Currently, for this repository, only RuleTile and TintBrushSmooth need special handling for Assembly Definition? Subfolders with their own Assembly Definition file will not be included in a higher level Assembly Definition file. All the brushes in the Brushes folder can be grouped in an Editor Assembly Definition with TintBrushSmooth having its own Runtime Assembly Definition and Editor Assembly Definition. Similar for RuleTile, where all the other Tiles and GridInformation are grouped together. So, a total of 6 Assembly Definition files should be required (with 4 for the 2 exceptions). Would that be good enough?
from 2d-extras.
Although I think that the user's demand for self-selecting functions is not great, if the author has considered my method, and still thinks that the current mode is better. I will respect the idea of the author. And thanks for your response.
from 2d-extras.
Related Issues (20)
- Prefab brush is not showing or working both are error HOT 1
- Error message after install, package not loaded HOT 1
- GridInformationKey should implemented IEquatable<GridInformationKey> and override GetHashCode() to avoid GC alloc HOT 1
- 2D Game Kit errors HOT 5
- unity 2021 package missing files HOT 1
- GridInformation.cs error : The name 'HashCode' does not exist in the current context HOT 6
- Editor Warning On Creation: No script asset for RuleTile. HOT 4
- GameObject Brush paint incorrect position when Cell.Position.y < 0 HOT 2
- New transform of rule tile: rotate and mirror HOT 6
- 2021.1.22f1 HashCode Error HOT 2
- NullReferenceException when using Tile Palette HOT 3
- Gameobject-Tiles and Tile Palette Preview HOT 1
- Mixing Tiles HOT 3
- I have an error. HOT 1
- Error deleting RuleTile with GameObject during physics callback HOT 2
- RuleTile with sibling layer tilemaps? z-axis siblings? HOT 1
- PopulateRuleOverideTileWizard can't work right HOT 8
- Animated Tile Expansion
- Tilemap renderer cannot be refreshed after deletion HOT 2
- Request Special Rule Tile
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from 2d-extras.