Comments (4)
Ideally moving forwards, the items here will become Unity packages like our current feature preview packages.
from 2d-extras.
Yes, you can use it by cloning it into your project's codebase.
Generally, it will be ok to grab the latest code from this repository. However, the code here is dependent on the version of Unity used (generally, the latest version available). If there are API changes, there will be a branch made for the older version while master will remain compatible with the latest version.
from 2d-extras.
Ok thanks for the quick reply. Have you experimented at all will using git submodules to make updating this addon painless?
from 2d-extras.
Unfortunately, we have not used git submodules for this, but you are welcome to try!
from 2d-extras.
Related Issues (20)
- Prefab brush is not showing or working both are error HOT 1
- Error message after install, package not loaded HOT 1
- GridInformationKey should implemented IEquatable<GridInformationKey> and override GetHashCode() to avoid GC alloc HOT 1
- 2D Game Kit errors HOT 5
- unity 2021 package missing files HOT 1
- GridInformation.cs error : The name 'HashCode' does not exist in the current context HOT 6
- Editor Warning On Creation: No script asset for RuleTile. HOT 4
- GameObject Brush paint incorrect position when Cell.Position.y < 0 HOT 2
- New transform of rule tile: rotate and mirror HOT 6
- 2021.1.22f1 HashCode Error HOT 2
- NullReferenceException when using Tile Palette HOT 3
- Gameobject-Tiles and Tile Palette Preview HOT 1
- Mixing Tiles HOT 3
- I have an error. HOT 1
- Error deleting RuleTile with GameObject during physics callback HOT 2
- RuleTile with sibling layer tilemaps? z-axis siblings? HOT 1
- PopulateRuleOverideTileWizard can't work right HOT 8
- Animated Tile Expansion
- Tilemap renderer cannot be refreshed after deletion HOT 2
- Request Special Rule Tile
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