Giter Club home page Giter Club logo

Comments (4)

unascribed avatar unascribed commented on June 28, 2024

I've stopped modding, but there appears to be a fork that has an incomplete port to 1.15 and 1.14: https://github.com/xbony2/BlockRenderer

from blockrenderer.

AterAnimAvis avatar AterAnimAvis commented on June 28, 2024

Here, have a port or two.

I decided to skip the 1.13 port, I may come back and do a port if there is interest.
Note that the rendering portion is mostly a straight port and will probably at some point be moved to the new Rendering System.

Unascribed, do I have your permission to put this up on CurseForge?


Versions:


Additional Features:

  • Render size is now no longer limited by the window size but by a fixed limit of 2048. (Using Brian Paul's TR Library)
  • Pressing the keybinding whilst holding an item in the main-hand will render it
  • Customize Render Size (Press [Alt] to configure single Item Renders)
  • Use Identifier for Filename (Press [Alt] to configure single Item Renders)
  • Add Render Size to Filename (Press [Alt] to configure single Item Renders)

Known Bugs / Issues:

  • Pressing the keybind whilst in a container can be iffy due to widgets grabbing focus and not passing on the event, I've fixed this by checking the raw keycode however for compatibility.
    • If you have a recipe book open the keybind is disabled.
    • If a textfield is focused the keybind is disabled.
  • The current OpenGl calls are pretty much a direct copy, this could probably be cleaned up due to changes in the rendering system.

from blockrenderer.

unascribed avatar unascribed commented on June 28, 2024

from blockrenderer.

AterAnimAvis avatar AterAnimAvis commented on June 28, 2024

Pressing the Alt key whilst doing a single render opens a UI which is like the Bulk Render UI but without the Enter Mod Id (Renamed to Namespace to fit with newer versions).

The filename changes are optional for both Bulk/Single renders.
The changes are applied by checkboxes that default to false in each UI.

There was only one real change to filenames which was that the render size was added by default for single renders.
This is actually a remnant of testing so there's an update with this changed back.

Thanks for the information on alt keys on Unix systems.
My current work around is a button in the UI to set the render size based on the GUI Scale, with Shift now opening the UI instead.

I know the License is MIT but thought it be polite to ask seeing as I was posting the above message anyway.

A CurseForge Project has been made here (N.B. Not visible until moderation by Curse).

from blockrenderer.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.