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grigoryoskin avatar grigoryoskin commented on July 30, 2024

Ok, I did a little googling and it looks like FBX only has animation with Euler rotations.

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bqqbarbhg avatar bqqbarbhg commented on July 30, 2024

Hi! Yea the channels are in x,y,z order if it's a property where it makes sense (like translation/rotation/scale), I'll add a mention of that to the header to clear it up!

To my understanding (and all FBX files I have seen so far) FBX only supports Euler rotations properly. There is an internal "spheric" rotation order which could be quaternion-ish but I have never seen a file that uses that. If you want to handle a variety of FBX you need to handle the "RotationOrder" property as well (see ufbx_rotation_order). It's not really nice to use in the master branch as you need to manually query the property, in the working overhaul branch it's accessible from ufbx_node directly.

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grigoryoskin avatar grigoryoskin commented on July 30, 2024

I see, thank you!

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