Comments (3)
I figured out the problem. It was caused by the .asmdef files.
I checked the unity assembly definition document here.
The problem is caused by the editor mode code in:
- Assests->Samples->Demo(XRI)->DemoAssets->Scripts->Editor
- Assets->Runtime->Scenes->Editor
- Assets->Runtime->ExampleAvatar->Editor
To solve the problem, follow the following steps show in the unity document:
-
I create Assembly Definition Reference assets in Assets->Runtime->Scenes->Editor and Assets->Runtime->ExampleAvatar->Editor. And refered to the Ubiq.Editor which stored in Assets->Editor
-
Since under Assests->Samples->Demo(XRI)->DemoAssets->Scripts->Editor there already be the Ubiq.Samples.Demo.Editor.asmdef file, I just unchekced the Anyplatform and only selected the Editor
After making the above changes, I can build the APK now.
Although this works, I still recommend the project members to fix this problem in next version.
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Thank you @cz2011301070 for the bug report!
@bnco-dev says that there will be mini-release soon to address this, and there are also fixes incoming for Q3 builds with Vulkan.
from ubiq.
Thanks @cz2011301070 and @sebjf. Addressed in f769c71. Fix in v1.0.0-pre.2.
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