Comments (5)
Woah, I was not aware of this message. Interesting. We'll add a check for this.
For a temp fix, you might use the api component to query if the channel exists or not before attempting to join.
Edit:
Yea, your assessment is correct. There's a limitation on concurrent JOINs, so we had to limit it.
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@Julusian if you want to give this a try again with the latest code, it should be fixed.
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Almost works. After #46 it works great :)
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Haha, oops. Thanks!
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A heads up, there seems to be a problem related to parsing with the joined channel count (suspended channel is being added to joined channels list). Looking into it
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Related Issues (20)
- System.StackOverflowException HOT 1
- Support deleting individual messages HOT 4
- autojoin channel not rejoined after reconnect since version 3.2.0.0 HOT 2
- Client_OnConnected OnConnectedArgs e.AutoJoinChannel NULL HOT 2
- OnModeratorJoined apparently not firing HOT 1
- ChatReply Message Content HOT 3
- Twitch Client, No Permissions HOT 4
- Unaccounted for: Login authentication failed HOT 1
- Client events not firing? HOT 17
- Cannot send message no_permission HOT 5
- Events terminate early? HOT 3
- Automatic reconnect after disconnect HOT 10
- OnChannelStateChanged issues with Followers-only mode HOT 1
- After using LeaveChannel I can't JoinChannel back HOT 2
- Async void Events HOT 1
- Fix Emote Sets parsing and MessageEmoteCollection HOT 1
- Refactor USERNOTICE state models like`Announcement`, `Subscriber`, etc. HOT 8
- GetChannelModerators() does not work HOT 6
- EmoteExtractor breaks on messages with emoji HOT 3
- Login authentication failed HOT 3
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