Comments (2)
Looks really good, thanks! However, it may be a little ahead of the project. Right now, there's actually no differentiation between messages and "connected to..." alerts. The client also doesn't tell if a chat message comes from itself or another player. And you can only set your name once.
Also, I found a bug: if you send some messages, then scroll up, then send another message, it will scroll to the bottom. I don't think that's good, because it could prevent people from comfortably reading older messages.
from orbs.
maybe, the differentiation can be made by sending strings formatted as JSON, like:
var incomingMSG = `{
"message": {
"source": "Server",
"type": "alert",
"user": "warning",
"content": "Connected to Room 3"
}
}`
then the js side of it could parse the message string as an object.
I'll check later the scrolling issue Fixed the chat scroll bug!
from orbs.
Related Issues (2)
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