Comments (2)
What character were you playing as when that crash took place?
Regarding the balance: Ornate Mirror deals 50% of the damage it takes back at the start of its turn, so you will still have your block by then. Maybe I should word it as "Whenever it takes damage, deals 50% of the damage back at the start of its turn"? Do you have any suggestions to make it more clear?
from sts-conspire.
I was playing as the Construct. If you just change the "next turn" to "at the start of its turn" in the tooltip that should prevent any misunderstandings. I was also playing in SuperFastMode though so it just looked like it happened at the start of my turn. Here's a list of all the mods I currently have installed, just in case:
BaseMod
SuperFastMod
FetchMod
StSLib
Friendly Minions
Always Whale
Shop Mod
Mimic Mod
Spikes Relics
Infinite Spire
Conspire
Blakk Mod
Hubris
Replay The Spire
Beaked The Cultist
The Construct
Mad Scientist
The Blackbeard Mod
The Disciple
The Mystic
The Witch
Colored Map
from sts-conspire.
Related Issues (13)
- Dodecahedric Rune power pulses on 0 Energy
- Head Louse sheddings can crash the game
- view upgrade shows "+2" because of Infinite Journal patches
- Unknown end of turn error HOT 1
- Unknown crash HOT 1
- Poison Weapons Does Not Exhaust
- Mirror flips the construct weirdly
- Echo draught's apply power action doesn't have a "stackPower" amount set
- Glowing Rock interaction with retain cards that add themselves back to the hand
- Ornate Mirror strength down copying is bugged and/or unfair
- Deflated Dodgeball can prevent event damage
- Glowing Rock did not exhaust a Curse
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