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ModioSDKUE4Setup

In this tutorial we are going to cover how to install and use the mod.io SDK functionality in your UE4 project.

Step 1: Load the mod.io SDK

  1. Create a ThirdParty/modio Directory and create a Includes and Libraries directory inside it.
  2. Download the mod.io SDK, extract it.
  3. Locate the files provided by the mod.io SDK and place them on your UE4 project accordingly:
  • Locate the include folder, create a directory named ThirdParty/modio/Includes/ and place it contents there.
  • Locate the modio.lib file under the NMake libraries folder, create a directory named ThirdParty/modio/Libraries/ and place it there.
  • Locate the modio.dll file under the NMake binaries folder, create a directory named Plugins/modio and place it there.
  1. Edit your Project's Build.cs accordingly to load the library.

Step 2: Initialize the mod.io instance

  1. Import and create a mod.io instance pointer on your Game Module Header
  2. Initialize and shutdown the mod.io instance on your Game Module Source

Step 3: Use mod.io from your blueprints

  1. Create a UE4 Blueprint Library by selecting File -> Add C++ Class -> Blueprint Function Library.
  2. Define all the methods in your Modio Blueprint Library Header.
  3. Implement them on your Modio Blueprint Library Source.
  4. You can now use the methods from your blueprints:

Further reading

mod.io documentation

UE4 knowledge needed to do this tutorial

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