Comments (3)
Hi, the project relies on the Windows 10 SDK, which allows shader compilation with typed UAV additional format loads. It also requires Visual Studio 2017 because the engine builds against D3D 11.3.
Thanks for following this!
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Ah, i got everything else to compile and run in that configuration (ie 2015/sdk8.1). Even loaded the demo scene and got the editor running. Pretty neat! Just not like 5 of the hlsl files.
from wickedengine.
Good to hear. I will do something about this because this problem has come up for other people as well. Thanks for the feedback!
from wickedengine.
Related Issues (20)
- Double-clicking an object in Entities menu moves the to it HOT 2
- Terrain uv mapping performs correct? HOT 8
- Engine crashes after trying to upload a video HOT 1
- Export video HOT 2
- Implement snap to view buttons/hotkeys
- How to build template HOT 1
- SDL2 right-click mouse rubber-banding in WickedEngineEditor HOT 1
- Editor Hangs when changing "content" script (on Linux). HOT 11
- dxcompiler May 2024 breaks Linux version on Intel Xe and Radeon HOT 3
- [Feature Request] Remappable Keys HOT 2
- DOF. Incorrect resource allocation HOT 5
- found something, not good HOT 4
- [Linux] make install not creating a working editor install HOT 3
- "editor gui anti aliasing" broke UI rendering on AMD cards HOT 6
- Feature request: entity metadata component HOT 1
- Feature request: scene and general asset packing
- Feature request: scene and general asset packing HOT 7
- [Feature request] Add icon flipping HOT 5
- TextInputField Input Loss When Hovering Over Entities Tree HOT 1
- RTX Support? HOT 1
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