Comments (2)
Hi, multithreaded rendering is supported with DX11, DX12 and Vulkan by each thread recording into their own command list and then main thread submitting those onto the queue.
from wickedengine.
Feel free to reopen this if you have anything else to add, but it is unlikely that a different solution will be implemented.
from wickedengine.
Related Issues (20)
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from wickedengine.