Comments (2)
That's totally reasonable. I'll try and pay attention and see if there are any unambiguous cases but it does seem to be tricky.
from sidewalks.
This is a harder problem to solve.
Yes, I could do that (and it might make sense for crossings without a surface tag), but I would not want to copy a conflicting surface tag over.
Realistically, I can justify copying the surface tag from a highway to the crossing on crossing creation -- the user is more likely to fix the surface data at that time.
Copying the surface tag from the highway to the crossing after the fact is a bit harder to justify. I'd rather have the user look at each crossing individually, instead of mass editing crossings.
I'd rather have no information than wrong information, and I think it is substantially more likely for that to happen when copying surface data from a highway to a crossing when adding the surface to a highway.
In other words, a validator rule would be more appropriate.
EDIT: Removing surface
tagging when changing a highway surface might be appropriate though.
from sidewalks.
Related Issues (11)
- Not adding crossing nodes in all cases HOT 5
- Sidewalk tags not continued on new way attached to other sidewalks while in Sidewalk mode HOT 2
- Creating a crosswalk to close a loop causes the first node of the way to be deleted HOT 3
- Crossing ways getting attached to inner roundabout HOT 1
- surface tagging continuing past kerb
- highway=steps should be treated as a footway, not a road HOT 2
- Angle-snapping mode HOT 1
- Crossing node should not be created reusing stop nodes
- Shouldn't add intersection node when crossing ways with layers <> 0
- Clarification: Sidewalk mode interaction with no snapping to ways "CTRL"
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from sidewalks.