Comments (10)
There's another endpoint that lists sequential mod update events to significantly reduce update requests: https://docs.mod.io/#get-mods-events
Only issue is it might not list dependency changes and that's one of the things that needs to be checked.
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Ok looks like it does show dependency updates under the general MOD_EDITED
even type and also works on hidden mods the user has authority to see, so this endpoint should work fine.
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Cache updates are now significantly less expensive with 1de3e6a. I have not yet changed the interface so leaving this open for now.
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I want to still request this feature again, because my mod list has like 200 entries and the vast majority of them don't get updated, so it would be excellent if there was a button to update specific mods and their dependencies when I see them updated in mod.io (I subscribe to the mods I use there even with integration enabled to keep track). Maybe my use case is a bit extreme, though tbh I don't think I'm the only one with a long modlist.
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This feature has already been implemented in the next version months ago, that truman is procrastinating on releasing (for various reasons). If you pressure him to do it he will eventually 😂
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Can you describe how can I build the master branch on Windows or is it too complicated? I'm familiar with CLI.
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Assuming you have cargo installed, you just need to clone the repo and then run cargo run --release
inside of it to build and run.
from mint.
This feature has already been implemented in the next version months ago, that truman is procrastinating on releasing (for various reasons). If you pressure him to do it he will eventually 😂
Where is this feature? I built the latest revision from Cargo and I don't see the option to update individual mods.
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Once you have built from source, the following will happen:
- Press update cache, it will do the full update that takes ages like normal
- Any subsequent presses of this button will only update any mods that have changed
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I see, thanks.
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Related Issues (20)
- (linux-specific) Attempting to run the executable immediately crashes it. HOT 2
- Trying to save Mod.io OAuth Token returns http request error (os error 66) HOT 5
- Error: https://cdn.discordapp.com/attachments/817251677086285848/992648087371792404/oo2core_9_win64.dll: status code 404 HOT 2
- heads up, Mint no longer works in the current version of the game HOT 1
- music possibly overlapping HOT 1
- Mods not displaying on list when opened, yet functioning ingame
- I recently uninstalled Mint and mods and now I am currently unable to set up again despite the correct path to "FSD-WindowsNoEditor.pak". For some reason It's not a valid DRG pak
- I recently uninstalled Mint and mods and now I am currently unable to load any mods despite the correct pathing to "FSD-WindowsNoEditor.pak", are there any viable solutions for this?
- Could we get a search function HOT 2
- 0.2.10 still the latest version? HOT 2
- macOS: reqwest fails with "invalid peer certificate: NotValidForName"
- Tracking Issue for Mod Compatibility problems
- More robust handling of invalid config HOT 1
- Report where hook is installed to
- Also report mint version when starting
- Warn or hint that integrated mods does not match active mods list
- Better error messages in the GUI
- Please use Discussions for general questions and discussions that are not necessarily bugs
- [Bug] Wrong tags? HOT 3
- Set Http Proxy
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