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Trevor Morris (tremorris1999)

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About Me

I am a Bachelor of Computer Science (Minor in Mathematics) and a lifelong jack-of-all-trades from Eastern Washington University with an insatiable hunger for knowledge and information. Over the years I've become obsessed learning all I can in as many disciplines as I find myself interested in... whether that be game engines, gasoline engines, anatomy, gorgeous views, fractals, or something in between. Always on the hunt for my next hyperfixation!

Currently, I'm a junior developer in the transport industry around Spokane, WA .

Interests include:

  • GPU Computing
  • Video Games
  • Cars (JDM Especially)
  • Weightlifting
  • Discrete Mathematics
  • Hiking
  • Tech Stack Exploration
  • Water Sports
  • many, many more...

Projects

My current spare-time project is a small, application specific game engine for an FPS project I'm keeping under wraps. I'm also taking this opportunity to write a few C++ libraries to use in said project. There's a handful of other personal projects I'm also working on, but between being a full time C# developer and balancing an obscene amount of hobbies, contributions and progress can be few and far between.

PogSharp - Lightweight Twitch API binding for downloading clips.

Open Source Contributions

I've contributed to the following open-source repos:

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GitHub Stats

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Trevor Morris's Projects

actionifysharp icon actionifysharp

Configurable and lightweight time-interval-based injectable job service for .NET 6+

bevy_xpbd icon bevy_xpbd

2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.

dataadaptersharp icon dataadaptersharp

Lightweight and feature-lean database driver for C# to MS SQL Server. Written with .NET 6 in mind, likely compatible at higher versions.

pogsharp icon pogsharp

Slimmed down library for interacting with the Twitch API. This features a small, focused featureset that delivers core functionality without much overhead.

web-portfolio icon web-portfolio

Source code for my personal portfolio website. This also serves to host/showcase my work on both ends of the stack.

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