Comments (7)
couple of parameters that should also be included:
- zFar for gluPerspective in Window.set_3d() (currently 60, ran without problem even with 200 for me)
- values for GL_FOG_START and GL_FOG_END (in World.init_gl_fog())
Might issue a pull request when I'm home.
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More things that affect performance. Whether or not shaders are enabled and draw distance being the two main ones.
Also probably frame rate.
I say this from a shitty arm chromebook running hacked-in linux.
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Would this be for like shaders, textures, default resolution, etc?
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#36 covers some of this. Decided to make a bit more generic of a solution, that we can grow with.
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I'm working in a possible solution for this issue using a JSON file that would be stored in the HOME directory. This configuration file would be created on the fly at the first time the game would be initialized with default values.
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I can't complain about that. Part of why the current settings is a python file is so that we could implement that kind of solution later.
But since I'm not merging in my own PR's, that might be the only way to get it in ;p
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#43 solves this.
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Related Issues (20)
- Make textures clearly belong to blocks HOT 3
- Seperate "world" and "window" HOT 1
- util.normalize() is rounding? HOT 9
- Define a structure for Game States HOT 1
- Current queue is stupid.
- Destroying hidden blocks causes keyerror.
- Regular rather than matrix addition HOT 5
- normalize HOT 1
- Basic Work? (Finding new textures) HOT 14
- test_licences failing HOT 4
- Decoupling view and world logic. HOT 2
- Fog doesn't work on Mac HOT 1
- Placing WeakStone causes KeyError
- Right click places two blocks HOT 5
- What are the Intended Target platforms for pycraft? HOT 3
- The 'pip install -e .' command doesn't work HOT 12
- Crash and error HOT 2
- HUGE terrain gen improvement HOT 2
- Depend on redis? (if you use a non-unix platform, please give this a read) HOT 7
- Better installation instructions for readme
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