Comments (1)
For wgpu you might need to install the correct graphics drivers depending on what you want to target. By default, the AutoGraphicsApi
targets metal on MacOs and vulkan on other operating systems. For vulkan you can do apt install vulkan
(and possibly vulkan-tools
if you want to validate the installation).
If you want to use another graphics API you can be explicit when using the wgpu backend. For example, the guide defines the backend as
type MyBackend = Wgpu<AutoGraphicsApi, f32, i32>;
But if you explicitly want to target OpenGl, you can use this instead
type MyBackend = Wgpu<OpenGl, f32, i32>;
with use burn::backend::wgpu::OpenGl;
.
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Related Issues (20)
- Optimizer / Visitor / Mapper confusion, no documentation HOT 4
- clamp_min does not handle -inf correctly on Autodiff<NdArray> backend
- Update tch to 0.16+
- Add multi-stream support to all the different backends.
- Add application logger strategy to learner builder
- Improve pickle (`CandleTensor`) conversions to `NestedValue`
- Add `squeeze_dims` function
- Building failed. Err: Is gcc.exe installed HOT 3
- Bug with element types in JIT when using all(), related to PRNG
- Crate libc 0.2.154 is yanked
- Feature: Burn equivalent to torch.retain_grad
- Burn-WGPU tests fail on Windows with Radeon 6950 HOT 1
- [Book] Add reference to models repo
- [Book] Add examples section
- Error when importing onnx of transformers bert model HOT 1
- Extract onnx importing into it's own crate. HOT 3
- The trait `std::clone::Clone` is not implemented for `BenchmarkModuleRecord<B>
- [Book] Add custom dataset, loader and batcher detailed example HOT 1
- Crate zip 1.3.0 is yanked
- Alternative design for node, argument handling in burn import HOT 2
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