Comments (3)
Do you use the pluginscript
branch ? The GDnative folder evolved a lot until recently, so it's likely the project is not up-to-date with it.
I currently don't have time to work on this, but I plan to do that and have a proper release of the module on the asset store eventually.
from godot-python.
No, I just followed the instructions from the readme and thus used the master branch. It seems to work with the pluginscript branch =)
from godot-python.
cool ;-)
from godot-python.
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