Comments (3)
To clarify the bug further, the default variables in the blueprint details panel are overriding the instance variables in the details panel, which should not be happening
from touchengine-ue.
posted UDN ticket for this issue here https://udn.unrealengine.com/s/question/0D52L00005H9j3USAR/saving-settings-for-a-world-object
from touchengine-ue.
This shouldn't happen after the a5be120 revamp
from touchengine-ue.
Related Issues (20)
- TouchEngine Component "dynamic" properties should be keyframable in Sequencer HOT 1
- "Mega"-node in Blueprint HOT 2
- Drag n dropping of .tox to assets browser / Recognize .tox files as valid UE assets HOT 5
- UE5 support HOT 3
- Crash while loading / unloading a sample from Samples project HOT 2
- Cannot compile Plugin for release using UAT HOT 1
- In details panel, when failing to load a .tox because of a missing license, make it clear HOT 13
- Error when debugger is attached and quitting Unreal editor HOT 2
- Crash while reloading a .tox without a valid license HOT 2
- Updating a details panel property sometimes doesn't register HOT 8
- Cannot build project without editor HOT 2
- Support for Ndisplay and cluster rendering HOT 3
- Crash when unloading .tox HOT 1
- Crash when unloading sample 09 HOT 3
- Crash when hitting reload .tox HOT 1
- doesn't work as windows build HOT 2
- DirectX 12 Support HOT 2
- Update to latest TouchEngine (2022.20000+)
- Issue with Onloading textures in UE5 HOT 2
- Unable to load TouchEngine plugin HOT 16
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