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Comments (4)

Saumya-Gupta-26 avatar Saumya-Gupta-26 commented on June 1, 2024

Hello, the current code uses CrossEntropy with the critical_voxels_map.

If you want to use Dice loss instead, you can modify in the following way:

  1. Replace CrossEntropy with Dice here:

    self.ce_loss_func = torch.nn.CrossEntropyLoss(reduction='none')

  2. Also replace the usage of CrossEntropy with Dice here:

    ce_tensor = torch.unsqueeze(self.ce_loss_func(x.double(),y[:,0].long()),dim=1)

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JAYCHOU2020 avatar JAYCHOU2020 commented on June 1, 2024

Hello, the current code uses CrossEntropy with the critical_voxels_map.

If you want to use Dice loss instead, you can modify in the following way:

  1. Replace CrossEntropy with Dice here:
    self.ce_loss_func = torch.nn.CrossEntropyLoss(reduction='none')
  2. Also replace the usage of CrossEntropy with Dice here:
    ce_tensor = torch.unsqueeze(self.ce_loss_func(x.double(),y[:,0].long()),dim=1)

Thank you for your answer.Yes I understand, but doesn't diceloss calculate a scalar? How does this apply to critical_voxels_map? Does pixel-by-pixel computing diceloss yield vectors of the same size 。

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Saumya-Gupta-26 avatar Saumya-Gupta-26 commented on June 1, 2024

The logic is as follows:

  1. Compute the critical_voxels_map
  2. A = Multiply the prediction with critical_voxels_map
  3. B = Multiply the GT with critical_voxels_map
  4. Compute Dice score between A and B

from topointeraction.

JAYCHOU2020 avatar JAYCHOU2020 commented on June 1, 2024

The logic is as follows:

  1. Compute the critical_voxels_map
  2. A = Multiply the prediction with critical_voxels_map
  3. B = Multiply the GT with critical_voxels_map
  4. Compute Dice score between A and B
    Thank you very much for your patience in answering my confusion, I benefited a lot!

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