Comments (2)
We hadn't tried it ourselves, my guess is that you'll run into a hard time setting up a cross-compile capable environment for doing so on a mac...
Here at TFG we are using windows machines to build the windows libs, so my suggestion is that you use a windows machine and take a look at the "Building For Windows" part of the README, here https://github.com/topfreegames/libpitaya#building-for-windows
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Like Felipe said currently we build the binaries on a Windows machine. We will look into making releases here on Github as well, therefore people will not need to rebuild the lib for every platform.
You can for the time being get a .dll version in the folder unity/PitayaExample/Assets/Pitaya/Native.
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Related Issues (20)
- How does android client listen for messages broadcast from the server? HOT 5
- How to generate libpitaya.so files on each Android CPU platform? HOT 2
- Is there any way to slim down this library? When I used pod install in ios, the library was so large that the download was slow. HOT 4
- Event manager disposing on other threads
- Connector logs "Error reading next available message: invalid header" on player disconnection HOT 1
- How to set client congif from C# ?
- NSubstitute
- libpitaya lua
- __PitayaGetCFBundleVersion symbol not found in new version
- pc__trans_push issue HOT 1
- On iOS, the library arm64_armv7 no libssl.a file HOT 1
- Native libraries are not properly moved on iOS builds
- The ios examples you provided, some errors. HOT 1
- How does the ios client listen for messages broadcast from the server? HOT 1
- How do I start a server
- CMake was unable to find a build program corresponding to "Ninja". HOT 8
- Can it be OK to call Connect() function directly, after disconnected without any reset work? HOT 2
- DllNotFoundException on linux
- An error occurred when I packaged an iOS project From Unity2019
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