Comments (3)
are we sure that the order in the psx symbol output is the real order in the code? I mean maybe the compiler reorders them etc
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It's likely, yes. Line numbers are key here. Best way to double check is comparing current PSX build symbols and running it through symdump.
I doubt the compiler re-orders anything.
from tomb5.
I have been slowly doing this to the best of my ability, all C functions seem fine for now.
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Related Issues (20)
- [Specific-PSXPC_N] The Submarine/Sinking Submarine/Old Mill Crash HOT 1
- [Specific-PSXPC_N] Upon finishing the cutscene in The Submarine, the game crashes on Linux.
- General Linux Crashes/Bugs (Parent Issue)
- [Specific-PSXPC_N] Text mis-aligned in pause->quit menu. HOT 1
- [Emu]: OGLES, EMSCRIPTEN, Android Ports black screen. HOT 1
- [Specific-PSXPC_N] Polygons flying everywhere during certain camera angles.
- [Specific-PSXPC_N] Pause Menu - Adjust Screen HOT 1
- [Specific-PSXPC_N] Loading screens not showing in Internal Beta version.
- [Specific-PSXPC_N] Lara YRot is bad.
- [Specific-PSXPC_N] Mesh UVs skew out of control.
- [Specific-PSXPC_N] Lara State Control issue (Jump + Roll) HOT 1
- [Specific-PSXPC_N] Lara Cannot Grab Climbable Walls. HOT 1
- [Specific-PSXPC_N] Extra item in level select.
- [Specific-PSXPC_N] Lara's Hair mis-placed after death.
- [Specific-PSXPC_N] Title Screen - Tree Culling issue.
- [Specific-PSXPC_N] Lara cannot climb ladders.
- [Specific-PSXPC_N]: Drop hang above climbable walls caused Lara to be y offset. HOT 1
- [Specific-PSXPC_N] Lara cannot grab climbable wall on Trajan's Market. HOT 3
- [Specific-PSXPC_N] Lara can climb into climbable walls. HOT 1
- [Specific-PSXPC_N] Paper thin pickupable items.
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