Comments (5)
The BoundingBox signal works properly
It doesn't yet... but with onNextTick and the Snapshot the values can be fetched
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An impulse/ Matrix based solver would be a nice addition. Help needed.
- A matrix class with
- inverse
- transpose
- multiply-vector-by-matrix
would be of huge help
Update: all have been added, along with their tests
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References:
- https://en.wikipedia.org/wiki/Gaussian_elimination
- https://en.wikipedia.org/wiki/Invertible_matrix
- https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/matrix-inverse
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The size (SLOC) of the physics solver alone is making me consider splitting up volts into multiple files that later get packed. Downside would be modifying things across 'compiled' versions would be hard, making modifying things inside of Spark difficult
The SLOC size of the Verlet solver is quite small, but impulse, AABB, collision detection, etc all will be huge. Will need to consider how to structure it
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Related Issues (14)
- Test driven development - Jest HOT 1
- "Easy" coordinate transformations HOT 1
- Persistent data storage
- Camera UV 2 WorldSpace HOT 3
- Dynamic snapshots HOT 2
- Mock modules - Jest HOT 1
- Add link Issue URL HOT 1
- Better Vector types HOT 1
- Cloth/chain simulation
- Writeable signals HOT 1
- Breaking changes: Object3D HOT 2
- Feature request: Vector.swizzle
- OBB Collision response HOT 2
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