Comments (27)
Also related to #36
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Added a checklist
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Started some docs in the documentation
folder too.
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Array done
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Async done
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Colour done - I didn't port the multiply/add functions because those will be covered by vector.js
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Document done
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event done
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html done
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javascript done
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keyboard and linked list done
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math and number done and merged
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Memo done
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Did Mouse and Pointer, and some more stuff, and cancelled Object
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Cancel state - should be a library within hypertode
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Random done
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struct done
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Changed how the custom mouse and keyboard events work
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Stage done
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String done
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Touch done
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started skeleton for tween - I need to do lerp first
cancel type
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Left linkedgrid out of this issue - carry on with it here: #56
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Vector done
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Vector redesigned
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lerp done
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Tween done!!!!
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Related Issues (20)
- Components should be able to specify dependencies?
- Use an options helper HOT 1
- Update docs to highlight use of options HOT 1
- Bring things across to Options HOT 1
- Merge Machine and State, and allow nesting
- Fix incorrect entity example HOT 1
- batch signal updates
- context of stage can be an object HOT 1
- Rectangle component overrides dimensions signal with array
- `fire` doesn't pass arguments to state
- You should be able to change states when in the `enter` state machine event
- Pointer (etc) position should be initialised to `undefined` not `[undefined, undefined]`
- `absolutePosition` doesn't take scale into account
- Change state machine states to be classes instead of instances
- the `fire` method of `State` shouldn't be a property
- completely rethink Options
- Boost performance of SVG + HTML functions
- Boost performance of signals
- Pull over Arroost mods
- Validation
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