Comments (1)
The issue is this section of getCellAppearance in IO.c:
if (monst->creatureState == MONSTER_ALLY
&& (monst->info.displayChar >= 'a' && monst->info.displayChar <= 'z' || monst->info.displayChar >= 'A' && monst->info.displayChar <= 'Z')) {
if (rogue.trueColorMode) {
cellForeColor = white;
} else {
applyColorAverage(&cellForeColor, &pink, 50);
}
}
The test for an alphabetical displayChar is so that summoned "ally-only" creatures such as guardian spirits and spectral blades aren't pink. We need an alternative to this test as displayChars are now a more generic enum type
from broguece.
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from broguece.