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Comments (4)

AndrewSav avatar AndrewSav commented on July 28, 2024

Yeah, I can reporoduce it too. If you keep clicking the X on the window it eventually closes ;)

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tmewett avatar tmewett commented on July 28, 2024

I can't reproduce this on Linux.

The pauses at the end of the game are done in gameOver (RogueMain.c) and waitForAcknowledgement (IO.c). Both use a loop just like this:

do {
    nextBrogueEvent(&theEvent, false, false, false);
    // ...
} while (!(theEvent.eventType == KEYSTROKE && (theEvent.param1 == ACKNOWLEDGE_KEY || theEvent.param1 == ESCAPE_KEY)
            || theEvent.eventType == MOUSE_UP));

When you close the window, the SDL backend emits a ESCAPE_KEY KEYSTROKE Brogue event - so I would expect the game to fall through the pauses and quit. Maybe it's something to do with SDL event handling.

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AndrewSav avatar AndrewSav commented on July 28, 2024

I can reproduce both on windows and linux.

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tmewett avatar tmewett commented on July 28, 2024

Interestingly I can repro this (at least the "you die..." one) with DEBUG=NO but not with YES.

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