Comments (4)
Yeah, I can reporoduce it too. If you keep clicking the X on the window it eventually closes ;)
from broguece.
I can't reproduce this on Linux.
The pauses at the end of the game are done in gameOver (RogueMain.c) and waitForAcknowledgement (IO.c). Both use a loop just like this:
do {
nextBrogueEvent(&theEvent, false, false, false);
// ...
} while (!(theEvent.eventType == KEYSTROKE && (theEvent.param1 == ACKNOWLEDGE_KEY || theEvent.param1 == ESCAPE_KEY)
|| theEvent.eventType == MOUSE_UP));
When you close the window, the SDL backend emits a ESCAPE_KEY KEYSTROKE Brogue event - so I would expect the game to fall through the pauses and quit. Maybe it's something to do with SDL event handling.
from broguece.
I can reproduce both on windows and linux.
from broguece.
Interestingly I can repro this (at least the "you die..." one) with DEBUG=NO but not with YES.
from broguece.
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