Comments (1)
I still don't know about the discrepancy between allies and the player, but the crux of the issue is this part of moveMonster
:
// Liquid-based monsters should never move or attack outside of liquid.
if ((monst->info.flags & MONST_RESTRICTED_TO_LIQUID) && !cellHasTMFlag(newX, newY, TM_ALLOWS_SUBMERGING)) {
return false;
}
newX, newY
should be x, y
.
from broguece.
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from broguece.