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Hello there!

Hi, I'm Simon. I study computer science at the Albert-Ludwigs University of Freiburg. In my freetime, I'm working on a cross platform render engine, the Atlas Engine. One thing that is particularly interesting to me is the scalability across multiple platforms (Android, Linux and Windows). I'm most interested in:

  • Optimizing code
  • Working on hard problems
  • Graphics stuff
  • Pipelines

Simon Tippe's Projects

atlas-engine icon atlas-engine

Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing

hybrid-rendering icon hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

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