Comments (3)
Hi @Mettbrot, I've not run pi3d on windows for a while (certainly not on this current laptop) and when I read your posts on the picframe repository I thought I had better check things out.
My feelings are that it would be much simpler to use the SDL2 wrapper on everything apart from the older Raspberry Pis. But, as I say, I haven't tried that yet. I will give it a go now and get back to you with my findings!
Paddy
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Hmm, I've tried to patch a couple of places so it uses SDL2 instead of pygame but I still need the libEGL
, libGLESv2
as well as the SDL2
dlls. I then run into the problem with the opengles.glGetString(GL_VERSION
) returning null
as you did, then the Texture loading not working. I get a display surface popping up for a second so I think the SDL2 side is working but there seems to be something wrong with the OpenGLES library. I will try and figure it out later.
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Thank you for looking into this. Let me know if there is anything I can help you with.
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