Comments (3)
For now, I think we should set up the game with a proto indicating which heroes should be picked on which positions, and how these are controlled. Preferably, that would also allow playing against bots. That means we need to revert the bot_generic.lua
mechanism.
Right now there's dirty hardcoded bot 0 or bot 5
clause in the lua Think()
fn.
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I can work on this as I'm familiar with what needs to get done on the Lua side. Since you had stronger opinions than I did on the protobuf structure I opened this issue so you can think and suggest an approach you are comfortable with for agent communication during that phase.
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