Comments (1)
You can! Composite objects are just Unity prefabs. We don't have a standard pipeline for setting up the prefab but if you're familiar with Unity Editor, you can easily adjust the mass and physic materials of each sub-object before creating an asset bundle from the prefab.
Our models are stored as "asset bundle" binaries, not URDF or XML. It's possible in Unity Editor to export a prefab to URDF but you wouldn't be able to use it in TDW.
TDW does support the opposite case--converting an existing URDF into an asset bundle. See: https://github.com/threedworld-mit/tdw/blob/master/Documentation/python/robot_creator.md
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