Comments (2)
Hi @FishAres sorry for the confusion. We just updated to v1.6.1 which has a much more streamlined installation process (sorry we couldn't quite get this done in time for our initial release!)
- All you need now is to
pip3 install tdw
. Then, follow the updated getting started guide. - You can download/fork the repo to use our example controllers.
- The files that you were looking through are the release zip files, the are the binary executables that handle the simulation environment. The repo's Python source code (which again, you don't necessarily even need anymore) is always located in these files:
from tdw.
@alters-mit awesome, thank you!
from tdw.
Related Issues (20)
- MacOS Silicon sometimes freezes if downloading many asset bundles HOT 1
- Scene asset bundles aren't unloaded when a new scene loads
- Lighting is broken in tdw_room if scenes are loaded before it HOT 2
- Incomplete code example
- screen position documentation, missing link
- send_local_transforms actually sent global transforms HOT 3
- rotate_object_by "is_world" doesn't seem to cause any differences HOT 3
- saved images are upsidedown after updating to v1.12.9
- Teleop/Manual Control Example HOT 2
- TDW not compatible with Jupyter Notebook on VSCode HOT 4
- About nav_mesh.py example with magnebot HOT 3
- Invisible Rigid Body Object
- Occupancy Maps with rectangular layouts
- Some object's pivot is not its bottom-center
- send_occlusion and Occlusion is not working properly
- adding `use_centroid` in `teleport_object` api?
- Error when creating asset bundles from .fbx models, .obj file fails to be created
- How to customize build HOT 1
- How are interior_walls treated as mesh obstacles? HOT 2
- Add force in the middle HOT 1
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