Comments (4)
Yes, we will be exploring adding haptic feedback to TDW in the near future. Right now we are working on early specifications for what that will include, so I cannot provide any details at this time. But it is definitely on our development roadmap.
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Hi,
I'm looking forward to this new feature!
Is there anything I can help with?
from tdw.
@AlanHsu94 Thank you for your offer of help. I think it is a bit early for us to discuss that, but as we formulate our plan we will reach out to you again. We are interested in getting input from those with experience using haptics and tactile simulation, as to what capabilities would be useful in the context of TDW. Feel free to post any thoughts here. Same goes for you @shivanimall
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thanks @jemsMIT, would love to see support for soft body simulation to capture material dependent deformation.
For example-- consider a setting as follows: say we have robot fingers loaded with tactile sensors and we perform some manipulation action- such as touch/poke/grasp an object. Say, I have a glass object(A), a wooden object(B) and a rubber-like object (C) - all equal sized, curvature and mass. That is only material differs. When we touch with the same force F at point X on obj (C) we would expect to see a larger deformation than we would see in obj (A) or (B).
Would be great this material-dependent deformation and differences in tactile depth maps readings captured as a result.
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Related Issues (20)
- MacOS Silicon sometimes freezes if downloading many asset bundles HOT 1
- Scene asset bundles aren't unloaded when a new scene loads
- Lighting is broken in tdw_room if scenes are loaded before it HOT 2
- Incomplete code example
- screen position documentation, missing link
- send_local_transforms actually sent global transforms HOT 3
- rotate_object_by "is_world" doesn't seem to cause any differences HOT 3
- saved images are upsidedown after updating to v1.12.9
- Teleop/Manual Control Example HOT 2
- TDW not compatible with Jupyter Notebook on VSCode HOT 4
- About nav_mesh.py example with magnebot HOT 3
- Invisible Rigid Body Object
- Occupancy Maps with rectangular layouts
- Some object's pivot is not its bottom-center
- send_occlusion and Occlusion is not working properly
- adding `use_centroid` in `teleport_object` api?
- Error when creating asset bundles from .fbx models, .obj file fails to be created
- How to customize build HOT 1
- How are interior_walls treated as mesh obstacles? HOT 2
- Add force in the middle HOT 1
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