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jemsMIT avatar jemsMIT commented on September 6, 2024 1

Yes, we will be exploring adding haptic feedback to TDW in the near future. Right now we are working on early specifications for what that will include, so I cannot provide any details at this time. But it is definitely on our development roadmap.

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xiaxu0613 avatar xiaxu0613 commented on September 6, 2024

Hi,
I'm looking forward to this new feature!
Is there anything I can help with?

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jemsMIT avatar jemsMIT commented on September 6, 2024

@AlanHsu94 Thank you for your offer of help. I think it is a bit early for us to discuss that, but as we formulate our plan we will reach out to you again. We are interested in getting input from those with experience using haptics and tactile simulation, as to what capabilities would be useful in the context of TDW. Feel free to post any thoughts here. Same goes for you @shivanimall

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shivanimall avatar shivanimall commented on September 6, 2024

thanks @jemsMIT, would love to see support for soft body simulation to capture material dependent deformation.

For example-- consider a setting as follows: say we have robot fingers loaded with tactile sensors and we perform some manipulation action- such as touch/poke/grasp an object. Say, I have a glass object(A), a wooden object(B) and a rubber-like object (C) - all equal sized, curvature and mass. That is only material differs. When we touch with the same force F at point X on obj (C) we would expect to see a larger deformation than we would see in obj (A) or (B).
Would be great this material-dependent deformation and differences in tactile depth maps readings captured as a result.

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