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thorwin99 avatar thorwin99 commented on August 29, 2024

It can generate on already existing maps, however due to bugs on planets etc. when limiting world sizes I disabled the generation on limited worlds. The plugin generates the systems on "orbits", that means every new planet is again on a new "orbit", which means another 10000km or so further from the center. You can already limit this by changing the max objects in system property, which essentially limits the number of orbits. To then allow for more planets you would need to set the belt probability lower. Since both of those already allow for somewhat control over the distance from the center of the world, this new setting would only cause problems, since either, no more planets get generated past that point, which would override the object number, or those planets would have to get generated between the others inside the limit. That however causes problems with the orbits.

So essentially, that option would be useful, but would bring more problems than use, since you can already control that somewhat with the max number of objects in the system.

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thorwin99 avatar thorwin99 commented on August 29, 2024

I actually reconsidered it and implemented a first version for configuration file only into the plugin. It will override all other settings, which means if the world limit has been reached nothing will be generated beyond it, even mandatory planets will be ignored after that point. The feature will be implemented to the UI later and released with the next update

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hnngz avatar hnngz commented on August 29, 2024

oh thats fantastic news! thank you

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thorwin99 avatar thorwin99 commented on August 29, 2024

It now got implemented and will be released next update

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