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Nkem Umezude's Projects

c-for-unity-mnipulations icon c-for-unity-mnipulations

This is a repository for C# Unity game development syntaxes. Very essential information on easily forgettable C# syntaxes and concepts are featured here. This is not a functional program and should not be run with an IDE, directly. Rather, it should be opened with a text editor like 'Notepad++', 'Atom' or the likes. The repository would be updated from time to time. Concepts that may be missing can be pointed out for inclusion. Note: This is not a learning guide for absolute beginners of C# programming and/or Unity. It is just more like a reference of important concepts for those who are a bit more advanced with the C# programming language.

file_parser_project icon file_parser_project

This software is supposed to peek into folders created on your personal PC, one-at-a-time, and provide a description of the contents of the same folders, as contained in a 'ReadMe' or descriptive text file.

implementation-of-a-finite-element-modeling-fem-solver-targeted-for-the-three-node-triangle-eleme icon implementation-of-a-finite-element-modeling-fem-solver-targeted-for-the-three-node-triangle-eleme

This project involved implementation of techniques associated with Finite Element Methods for the three-node triangle element discretization on C++, such that the developed solver would be able to approximate the expected response of materials with user specified properties to forces introduced on them. The developed software had to be capable of showing similar results expected on commercial Finite Element Software like ANSYS. The input to the software is a meshed file (three-node triangular meshes) in '.obj' format, converted to '.txt' format. The user would only need to specify the forces, as well as the nodes on which the forces are applied, also, the user would specify the nodes on which the boundary conditions would be applied.

python-repository icon python-repository

This is a repository for Python programming. Very essential information on easily forgettable Python syntax concepts are featured here. This is not a functional program and should not be run with an IDE.

visible-light-based-motion-detection icon visible-light-based-motion-detection

By utilizing cameras with 640x480 image resolution , and by discretizing visible-light image information to individual pixel-based matrices, an 'iterative image subtraction' algorithm was developed to detect motion. The program initializes and normalizes images repetitively and stores the individual pixel values of the images in a dynamic array. Then, at a time interval determined by the user, the algorithm compares and re-intializes the pixel values of the image it obtains. A vary in pixel values (relative to an error function) is determined to be a motion. Several levels of sensitivity can be established by the user through varying values of the error function

vision-image-processing-using-custom-cv-algorithms icon vision-image-processing-using-custom-cv-algorithms

For this project, we explored the power of Computer-Vision technology to control and generally automate 3D printers and robots. Computer-Vision is a very scintillating subject matter, especially because we as humans know the level of dependency we have on the data obtained from our sense of sight. This same ideology was realized by several researchers to be capable of also obtaining data for robots to react to. Computer-vision, here, was applied for such processes like robot movement coordinate determination, motion detection, object edge and centroid identification, etc.

war-card-game icon war-card-game

A 'War card game' is created on backend. Two players which are computer and computer compete against themselves.

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